
Beyond the eight massive beasts that serve as bosses, you’ll have to pay attention to the number one killer in the game – the elements. Over time you’ll learn to make better tools with more durable materials, but the cold can end your plan to take down even the weakest foe. In the beginning you’ll start out with a basic grappling hook, and you’ll likely pick up a busted sword.

If you do decide to play on Boost or Survival, weapon durability will be a big part of survival. I’d recommend starting with Story and going from there. Weapons break, exhaustion is real, and cold resistance only regenerates when out of extreme cold and in front of a heat source. The final one is called Survival, and it’s no joke. Cold resistance will also only regenerate when out of extreme cold. Boost mode is essentially the same as Story but weapons can break and be repaired. Weapons can become damaged and do not break. Story reduces quite a bit of the challenge from the cold, and it’s never lethal. While the team is still working on the ability to add difficulty change mid game, as things currently stand you have three sub-options as well. Enjoy!īefore getting started you’ll be presented with four difficulty levels, and you’ll want to pay attention as they are more than just easy, normal, hard, and legendary. Below you’ll find the first 18 minutes of the game in 4K, culminating in the defeat of the first boss. The world has been plunged into a never-ending winter, and this island holds the key.Īrmed with nothing but the meager clothes on her back, she’ll need to uncover the mystery of the massive beasts that inhabit this island, and what their presence means to this dying world. The game starts with the silent protagonist waking up, her ship having run aground amidst many others. Could those come together to scratch the itch Team Ico’s marked absence has left behind? Time to grab our grappling gun and find out.

Using the Unity engine, they’ve brought to life multiple genres into a single game – survival, crafting, exploration, massive boss battles, and more come together that are equal parts Shadow of the Colossus and Breath of the Wild, with a dash of survival sprinkled throughout. Praey for the Gods, impossible as it seems, was made for less than the marketing budget of any game on your shelf (less than 500k), and by just three people – Brian Parnell, Tim Wiese, and Hung-Chien Liao of No Matter Studios.
